Should be creative enough to design multiple devices and user imagination.
Should be able to plan and implement (Modes / Levels, Economy, Inventory, FTUE.
Basic Knowledge and Implementation of User Interface (UI to Monetization, UI to Inventory, Side Dressings, Runtime Randomization).
Basic Knowledge and Implementation of User Experience (Design Best Experience, Design as per Genre Targeted Audience, Max Ach / Min Failure, AD Pattern / IAP Placement, Rating Pop-ups, Interactions / Camera Angles).
Basic Knowledge and Implementation of Social Media Placement (Inventory Tie Up, Gameplay, Max Feel).
Basic Knowledge and Implementation of Session Management / Notification (Nppb / Pro / Hacker, Local / Push, Structure).
Basic Knowledge and Implementation of Game Design Document (Concept Document, User Stories, Regular Adjustment).
Basic Knowledge of Market Research (Target Audience Needs, Competitors case study, Analytical Comparison).
Basic Knowledge of Prototype (Idea to the concept, Storyboards, Concept to playable).
Basic knowledge of Game Content (Panels, Voice Overs Text, Animations).