Our ideal candidate will have 5 years of experience in Unity Development technologies, strong programming and coding skills, a keen eye for detail, and the analytical skills to identify potential issues with a design plan. Working across many different departments, this role requires a candidate with excellent communication skills, a pro-active attitude, and a good team ethic to unify a common vision.
Key Accountabilities:
• Plan, design and implement high-quality game features working as part of the wider studio team
• Transform design specification into functional game assets
• Establish an effective strategy and development pipeline
• Quickly create and iterate on prototypes showcasing new designs and interaction patterns
• Design, build, and maintain efficient, reusable, and reliable code
• Ensure the best performance, quality, and responsiveness of applications and games
• Identify process and application bottlenecks and implement solutions in a timely manner
• Take ownership of entire features and components of the game lifecycle and lead the product design and code elements
• Collaborate with other members of the team to deliver large and complex features on time and to a high standard
• Be part of the development process and contribute improvements and suggestions, driving the quality of the code throughout the entire production cycle
• Mentor other developers in the team and help maintain code, product, and process quality
• Partner with Art, Design and Production teams to ensure schedules and goals meet business and project needs
• Conduct code reviews and be part of the hiring process for future colleagues
• Bring meaningful contributions to our product and the entire team
Essential Qualifications:
Education:
• Bachelor Degree in Computer Science or relevant discipline
Professional Experience:
• 5 years’ experience with Unity 3D/Content Development
• Strong 3D math skills
• Strong C# object-oriented programming and scripting language skills
• Experience working with game assets (meshes, animations, materials, etc)
• Experience profiling and optimizing the game and render performance (GPU and CPU)
• Experience working on a physics-based game project, source control systems such as Git in a multi-developer team environment.
• Understanding UX design process and experience working with UX design team and/or development team